Modders have created a fully functioning in-game Twitter client for World of Warcraft that allows players to send and receive Tweets during play.
The full list of functions for 'TweetCraft', which has been made available through CodePlex, include not only sending and receiving Tweets but also queuing Tweets to send when convenient, uploading in-game screenshots using TwitPic, sending an AutoTweet when you log in, enter an instance or get an achievement, and the ability to register messages and events to AutoTweet.
It's unclear however if the programme's unofficial mod status will be tolerated by Blizzard, which has fought to protect its copyright from hackers and other profiteers in the past.
Earlier this year, Blizzard served a cease-and-desist order on the makers of German web comic Shakes and Fidget for portraying the World of Warcraft universe in its published material.
Additionally, the publisher and developer last year won USD 6 million in a court battle undertaken against MDY Industries, the company responsible for a 'Glider' mod that enabled automated playing and levelling up in the game.
Blizzard claims such mods not only breach its copyright but also infringe the licence terms players agree to when they sign up for the game, which state they cannot modify files or create and use modes, hacks and other third-party software.
GameIndustry.biz
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TORONTO, July 2 (Reuters Life!) - Facing real world debts, a trusted figure in a popular online game stole money from the virtual bank he ran and exchanged it for cash through the black market.
It happened in EVE Online, where more than 300,000 subscribers pay $15 a month to play. They gain wealth through hard work, manipulating the market, or killing rivals in a distant future where humans have colonized the stars in an online game similar to World of Warcraft and Second Life.
EBank, EVE's largest player-run financial institution which has thousands of depositors, is at the center of the scandal.
"Basically this character was one of the people that been running EBank for a while. He took a bunch of (virtual) money out of the bank, and traded it away for real money," said Ned Coker, of the Icelandic company CCP, which developed the game.
The CEO of EBank, a 27-year-old Australian tech worker who identified himself only as Richard and used the online name Ricdic, embezzled about 200 billion interstellar kredits, the game's virtual currency.
He broke the rules of the game by exchanging the stolen virtual funds for $6,300 Australian ($5,100) with players who preferred to buy virtual money rather than earn it playing the game.
"It was a very on the spot decision," the married father of two explained in an interview.
He said a spam email for a black market website that traded online money for real cash popped up on his screen, prompting him to exchange the virtual cash for real money to cover a deposit on his house and expenses related to his son's medical problems.
"I saw that as an avenue that could be taken, and I decided to skim off the top, you could say, to overcome real life (difficulties)."
Word of the theft spread quickly within EVE. Panicked customers started a run on the bank, worried that they would lose the money they had amassed by hunting space pirates or mining asteroids.
Ironically, if Ricdic had merely stolen the online money he could have stayed in the game. But exchanging the virtual cash for real dollars broke the rules and CCP banned Richard's EBank accounts.{...}
Read more here
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Fans are never shy of criticizing Blizzard teams. And while it's tough to imagine the intense scrutiny doesn't affect developer sanity to some degree, StarCraft II lead designer Dustin Browder can say for a fact his game is better for it.
ShackNews asked Browder how that feedback factors into Blizzard development during an interview at the company's headquarters last week. Other topics included Battle.net, the singleplayer content, and the decision to keep StarCraft II looking like StarCraft.
Check it out !
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Just a quick update on this ...
Tasos (Darkfall Developer) posted the following on their official forums :
It was just determined that the Darkfall expansion will go live on Tuesday July 7th.
This short delay pushes back the N. American launch to Monday July 13th.
More information on the Darkfall expansion on Monday July 6th and on the N. American launch shortly after.
Thank you, The Darkfall Team
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A few days ago Blizzard filed a trademark for "Cataclysm" on the United States Patent and Trademark Office website. Cataclysm was registered for :
Entertainment services, namely, providing on-line computer games; providing computer games that may be accessed via a global computer network; and providing on-line information in the field of computer gaming entertainment Comic books, computer game strategy guides, trading cards, coloring books, adhesive stickers, rub-on transfers, notebooks, stationery-type portfolios, posters, greeting cards, calendars, instructional leaflets in the field of computer games, computer game instruction manuals, catalogs in the field of computer games, advertisement boards of paper or cardboard, photographs, art prints Computer game software and related instruction manuals and guides sold together as a unit; downloadable computer game software; interactive multimedia computer game program; mousepads
Below is a small extract of the Latest Status Info on the Trademark Applications and Registrations Retrieval (TARR) Website
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LAST APPLICANT(S)/OWNER(S) OF RECORD Blizzard Entertainment, Inc. 16215 Alton Parkway Irvine, CA 92618 United States
GOODS AND/OR SERVICES Class Status: Active Computer game software and related instruction manuals and guides sold together as a unit; downloadable computer game software; interactive multimedia computer game program; mousepads
2009-06-30 - New Application Office Supplied Data Entered In Tram
2009-06-30 - New Application Entered In Tram
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History tells us that "Wrath of the Lich King" was trademarked a few weeks before Blizzcon 07, where the 2nd expansion was announced. Its just speculation at this point, but "Cataclysm" is most likely referring to an event known in Warcraft Lore as "The Great Sundering".
The Great Sundering, also known as simply the Sundering or the Cataclysm was a world event which reshaped Azeroth approximately 10,000 years ago at the end of the War of the Ancients. This event was triggered due to the Well of Eternity being destroyed.
Prior to the Sundering, there was only one continent on Azeroth, referred to as Kalimdor. In the catastrophic explosion, eighty percent of the land mass was destroyed leaving behind the major continents and scattered islands that are known today: Northrend, Kezan, the Eastern Kingdoms, and the remnant still referred to as Kalimdor.
The site of the Well of Eternity became a swirling vortex of power known as the Maelstrom.
To fuel dataminers even further, a couple of days ago a user on MMO-champion spotted a server called "Maelstrom Test Server 3", it was only on the list for a couple of seconds, for more details see this post.
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We wanted to give everyone a very early heads-up that, in response to player requests, we’re developing a new service for World of Warcraft that will allow players to change their faction from Alliance to Horde or Horde to Alliance. There’s still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm. Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we’re pleased to be getting closer to being able to deliver it. As with all of the features and services we offer, we intend to incorporate the faction-change service in a way that won’t disrupt the gameplay experience on the realms, and there will be some rules involved with when and how the service can be used. The number of variables involved increases the complexity of implementing this service, but we plan to take the time needed to ensure that it lives up to expectations before officially rolling it out. We’ll go into much more detail on all of this here at http://www.WorldofWarcraft.com as development progresses. In the meantime, we wanted to let you know that because this type of functionality requires extensive internal testing well in advance of release, you may be seeing bits and pieces of the service in the test builds we use for the public test realms moving forward. Updated 7/1 Due to the many questions that have come up with the announcement of this new service, we wanted to take the time to answer the ones we can at this point in time. Q. Will we be able to switch between the races on our own faction? A. No. Players will only be able to switch to a race of the opposite faction. Q. Will I be able to choose the race on the opposite faction that I want to change to? A. Yes, but you will only be able to switch to a race that has your class type available to it. So if you play a human paladin, you’d only be able to change to a blood elf paladin. Q. How much will it cost? A. We do not have further information on this at this point in time. Q. Will I be able to switch back to my original faction but a different race? A. No. You will only be able to switch back to your originally chosen race. Q. How will the switch between reputation, gear, mounts, etc be handled? A. We’ll have more details for you at a later point in time, though we plan to keep these as close to a reflection of the other faction as much as possible. Q. How often can you change your faction? A. We do not have any information to share on this at this point in time, however we will have restrictions on the frequency by which players can change their faction. Q. How will this affect the balance of Horde and Alliance on the realms? A. We are taking great care in how we implement this new service in order to maintain balance between the factions on the realms but do not have any further details to share.
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In an attempt to stop piracy of one of their next popular titles, Blizzard has decided to remove LAN support from StarCraft II. Cries of "Foul!" and "Screw you Blizzard!" echo around the Internet as hard core fans decry the feature that made the game so popular - cooperative Zerg Rushes among real life friends.
The fans are striking back though, with an online petition that has almost 6000 signatures of this writing. Speculation exists that Blizzard will add LAN support of some sort back, most likely in conjunction with Battle.net accounts.
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The Chronicles of Spellborn to Re-Launch with Micro-Transaction Model in 2010
Los Angeles, CA - June 29, 2009 - Acclaim Games announces the re-development of their recent MMORPG The Chronicles of Spellborn which was released in February, 2009. The development is planned to carry into 2010 and will include several enhancements and changes to the current game. The enhancements and development of the new model will be carried through a joint venture between Spellborn NV and the development studio of Frogster Asia Co. Ltd. based in Seoul, the Korean studio bringing its expertise in the field of free-to-play and micro-transactions.
After the re-development, the current subscription model will be switched to a free-to-play system supported by micro-transactions. This will open the world of Spellborn to all players and give them a chance to experience the rich lore and game-play in its entirety.
Players who are currently playing the game will be able to continue playing the game in its current form via the subscription service. At the point where the new version is released, any unused subscriptions will be credited to their accounts. Any players who wish to register for a free account can sign up now at http://spellborn.acclaim.com.
What Lies Hidden, Must Be Found In The Chronicles of Spellborn players enter an impressive online game world containing scenic landscapes, majestic cities and the remnants of a shattered world. Alone or with a party of friends, PC adventurers step into a fantasy realm consisting of varied shards: habitable pieces of the destroyed world floating in the magical Deadspell Storm. Those who want to prevail in the involving combat of The Chronicles of Spellborn need to apply their mighty arsenal of skills actively with mouse and keyboard. Battles with bloodthirsty creatures, intelligent hostile factions and other human opponents in Player vs. Player battles are waiting. An innovative and tactically challenging combat system with third-person shooter-like controls and a unique rotating Skill Deck provides a breath of fresh air amidst the more traditional MMORPGs. Thanks to a largely extended Unreal Engine 2.5, The Chronicles of Spellborn boasts stunning 3D graphics, spectacular effects and countless elaborate details. More details can be found on the official website: http://spellborn.acclaim.com
About Acclaim Games Acclaim is a revolutionary company with a familiar name. Three years and 7 million registered users ago, former Activision CEO Howard Marks purchased the Acclaim name looking to revive one of the video game industry’s former giants. With the help of renowned game director David Perry, Marks succeeded. Today, Acclaim offers some of the finest in multiplayer online gaming while using a new, free to play business model. Acclaim strives to offer its users a fun, community-oriented experience with a selection of titles ranging from casual browser games to hardcore MMOs. To learn more, visit http://www.acclaim.com.
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Interesting article written by Benj Edwards over at Gamasutra.com
In a thought-provoking, charged opinion piece, writer Benj Edwards asks if advances in video game technology toward photorealistic gaming experiences make virtual killing more and more disturbing.
You know, I used to laugh at the term "murder simulator" when it was bandied about by knee-jerk opponents of video game violence some years ago. Preposterous, I said: video games are video games -- easily distinguishable from reality, and reasonable people know the difference between fantasy and reality. That was in the Mortal Kombat and Doom era, where the violence seemed cartoonish. And I love those games.
Then I played BioShock. For the first time, hell started to freeze over, and I found myself beginning to understand the critics' point of view. As real-time computer graphics inch ever closer to absolute photorealism (which some industry professionals believe to be no more than 10-15 years away), violent video game critics' arguments are slowly beginning to look more sane. And yes, you're reading this from a life-long video game fan who staunchly opposes institutional artistic censorship.
But censorship is peanuts compared to the conundrums we'll be facing in the future with our favorite hobby. Once our computer simulations of the real world (still called, somewhat quaintly, "video games") begin to effectively duplicate reality, the issue of video game violence won't be a matter of artistic merit or censorship anymore. It will quickly become a matter of morality, ethics, and law.
The coming storm is inevitable: turn one way, and you'll see ever-more realistic portrayals of graphic, gratuitous human violence in games like BioShock, Grand Theft Auto 4, and Fallout 3. Then turn the other and observe the exponential explosion of computing power and graphics rendering potential driven my Moore's law. Put two and two together, and you've got quite a mess brewing.[...]
Read more here !
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Nethaera posted in the WoW forums today, announcing that Blizzard is working on a faction change service.
We wanted to give everyone a very early heads-up that, in response to player requests, we’re developing a new service for World of Warcraft that will allow players to change their faction from Alliance to Horde or Horde to Alliance. There’s still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm. Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we’re pleased to be getting closer to being able to deliver it.
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